These guys are the boy scouts of the apocalypse.
Does fallout 4 tell you before siding with a faction.
Here are my thoughts on the factions.
Fallout 4 main quests points of no return and how far you can go i ve tried to document the quests that turn factions against one another.
Once you do finish it with one of the factions the game is permanently changed and the faction war ends.
Big plus for siding with this faction is that you can do a great many story achievements with the other factions until you really have no other.
From its humble roots in turn based strategy on pc to its modern day status as a household name fallout boasts a quality that very few can deny this standard of quality can be seen in the 2015 release fallout 4.
Also unlike previous games the ending is voiced by the sole survivor instead of ron perlman.
You could continue playing the game as long as you like without doing this but you would never finish it.
In fallout 4 there is war among four factions.
There is no other way to end the faction war.
They always strive to do the right thing.
Mass fusion is a major turning point in faction relations between institute and brotherhood.
I suggest you do not read this unless you ve already met the institute.
The minutemen the railroad the brotherhood of steel and the institute.
You will have to take your time and take care of many settlements for everything to work out but it gives you the satisfaction of being the good guy at the end if there is such thing in fallout.
All of the faction specific reputation based loot in fallout 76 can eventually be acquired.
Only the choice of completing nuclear family or the nuclear option has any effect on the ending.
More information can be found in the answers to is there a point of no return in.
Do all minutemen quests possible and stop after finishing old guns.
Plus the more settlements the more places you can call in minutemen to help you with the flares.
Once you receive tactical thinking speaking to lancer captain kells will cause the railroad to become hostile.
Unlike the fallout 4 intro the voice is based.
Either way you don t need to choose between raiders or settlers until the final faction quest.
This is for the end game.
Do all railroad quests but do not warn desdemona when it s a task in undercover underground quest.
If you complete the minutemen storyline they will set up check points at various places.
Once you get the artillery set up it is pretty fun to use.
During end of the line you have the option to warn the railroad of the institute s attack if you do not warn them then you will need to destroy them.
The fallout series has long established itself as one of gaming s powerhouse franchises and alongside the elder scrolls sits proudly as one of bethesda s greatest accomplishments.
Assuming you want to get most of the game before choosing anyone knowing all this the solution is simple.
Unlike previous games the fallout 4 ending cutscene does not change based on how the sole survivor has finished most quests or interacted with other people.
This quest started automatically after completing blind betrayal even recieving this quest will cause p a m.
Side with railroad to build teleporter and warn them about bunker hill.